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The name and visuals are all on point here 👌 

There isn't much to complain about the gameplay, it does everything that it needs to do. A lot of the problems you went over stem from the physics programming for the character which can cause certain types of bugs, Given the limitations, a key suggestion would be to think about adding parameters to your game to expand content. Changing the movement speed of the enemies, firerate, bullet size, etc can all be mapped to parameters in your code. You can expose these parameters to build more content for your experience without a ton of work. 

This was my favorite game you've made so far! Things are ramping up pretty quickly for you, good job

https://www.youtube.com/watch?v=nGaajB8m5Q0&t=121s

This is overall a big step up from your previous games in terms of visuals and gameplay!  Its great that you are able to spawn in enemies that have goals of catching up to the player.  For further improvements, I would look into adding more depth to the gameplay.  Usually minor enemies get killed in 2-3 hits, this will make the gameplay more engaging.  Also, adding health to the player in games like this is a must! Difficulty tends to increase exponentially when the player's health decrease.  Getting one shotted tends to be a mechanic many players dislike.  Great artistic direction this time around, and I can see the game as something others will play and not find boring.