A downloadable game

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CONCEPT: 

It's supposed to be a bullet-hell shmup cross between Vampire Survivors and Hyper Demon but only using CUBE 3D objects. It's a start!

WHAT WENT WRONG:

Alot! I veered off the straight and narrow and went against my game design. I tried to do too much on my own and should have asked questions sooner. This set me back about four days. I did not get to implement the high score and I tried for an online leaderboard and failed. You should die if you hit the floor border edge, but I don't think it's working all the time. 

WHAT WENT RIGHT:

I think the music is sick. The enemies come at you fast. It's fun at times running from the enemies. I think the sound FX are cool and I got the auto fire to work. 

WHAT I LEARNED:

I got a lot of help from my mentor Justin from CREATEURS SAN FRONTIERES. He cautioned me about doing too much too fast and focusing on sticking to the game plan. I learned how to instantiate the bullets and enemies. I like the seamless credits and going straight into the fun instead of a title screen. 

WHAT I PLAN TO LEARN NEXT WEEK:

Next week I want to focus on menuing, GUI and scene transitions. 

Kind regards, 

SkyKatchr

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HELL3.zip 33 MB

Comments

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The name and visuals are all on point here 👌 

There isn't much to complain about the gameplay, it does everything that it needs to do. A lot of the problems you went over stem from the physics programming for the character which can cause certain types of bugs, Given the limitations, a key suggestion would be to think about adding parameters to your game to expand content. Changing the movement speed of the enemies, firerate, bullet size, etc can all be mapped to parameters in your code. You can expose these parameters to build more content for your experience without a ton of work. 

This was my favorite game you've made so far! Things are ramping up pretty quickly for you, good job

https://www.youtube.com/watch?v=nGaajB8m5Q0&t=121s

This is overall a big step up from your previous games in terms of visuals and gameplay!  Its great that you are able to spawn in enemies that have goals of catching up to the player.  For further improvements, I would look into adding more depth to the gameplay.  Usually minor enemies get killed in 2-3 hits, this will make the gameplay more engaging.  Also, adding health to the player in games like this is a must! Difficulty tends to increase exponentially when the player's health decrease.  Getting one shotted tends to be a mechanic many players dislike.  Great artistic direction this time around, and I can see the game as something others will play and not find boring.