A downloadable game

CONCEPT:

If a baby made an RPG it would be better than this one! Attack and Die!

WHAT WENT WRONG:

Alot! I spent way too much time following a very convoluted and outdated RPG tutorial. This set me back about four days. I did not have much time to work on it after that so really only put in about 8 hours total on the battle logic and UI. 

WHAT WENT RIGHT:

I was able to figure out animation to make the Death animation for the Knight. I was able to make the attack animation start when the Attack button is pressed. Animations was the big thing. 

WHAT I LEARNED:

I got a lot of help on the characters, background, scene setup and animations from my mentor Justin from CREATEURS SAN FRONTIERES. I learned how to create animations using sprites. Also, I got great advice on using 2D sprites in a 3D build. I also learned a lot about using the Unity Asset Store and setting up my layout in Unity to be more effective and efficient for future builds. Though trying to work with a new layout and file organization was a challenge because I was not as familiar with how to get to the scenes, assets and projects as I was with my old layout. 

WHAT I PLAN TO LEARN NEXT WEEK:

Next week I want to learn to make a leaderboard and possibly some co-op or online connectivity. 

Kind regards, 

SkyKatchr

Download

Download
BabysFirstRPG.zip 34 MB

Install instructions

Download to computer. Mouse based control. 

Comments

Log in with itch.io to leave a comment.

Those new animations are pretty sweet!

RPGs are tough to make. It’s a logic problem with lots of visuals to attach to it. My suggestion is to isolate the development into the logic and visuals, then find a way to bind them later. Going from a text based RPG to a 2d turn based rpg is better than going right to the 2d rpg. There’s too much to solve and it can be overwhelming, I’ve suffered from the same problem.

Revisit this concept later! RPGs are a versatile genre and is worth exploring

I like how you were able to add in the animations and attack logic.  For some improvement, I will explore more into particle effects and sound effects improve player feedback.  There are also UI images that are included in the package to make the UI buttons/text more attractive, like the ones seen in Justin's fish game.  Otherwise, I can see improvement from week to week!