Great work on the game! I also think you covered a lot in this first week, getting the art work done for the main menu and animations are hard to do. It is similar to the game I made 3 weeks ago but with asteroids. In addition to what Justin recommended, I will suggest implementing both screen shake and stop hit whenever you catch an object or when an object hit the ground, this will add a lot to the player's feedback to their own actions. Here's a 4 min video on hitstop:
Good work! There's a lot going on here and I can see the systems you created.
My only suggestion for the game is to add a basket or paddle on top of the guys head so it's clear where players need to catch the cat/baby/dog. It's hard to tell where to line up the player to catch the object.
Also adding a drop shadow to the player character and falling objects would make it clearer where to position the player as well.
I've never played a 3D falling object game, so this was a cool idea
This being your first game, I think you covered a lot of bases. Audio, particles, and 3D controllers are not simple to handle and you've implemented a lot of systems here.
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Great work on the game! I also think you covered a lot in this first week, getting the art work done for the main menu and animations are hard to do. It is similar to the game I made 3 weeks ago but with asteroids. In addition to what Justin recommended, I will suggest implementing both screen shake and stop hit whenever you catch an object or when an object hit the ground, this will add a lot to the player's feedback to their own actions. Here's a 4 min video on hitstop:
Awesome thanks for the feedback CJ! I'll take a look at the video.
Good work! There's a lot going on here and I can see the systems you created.
My only suggestion for the game is to add a basket or paddle on top of the guys head so it's clear where players need to catch the cat/baby/dog. It's hard to tell where to line up the player to catch the object.
Also adding a drop shadow to the player character and falling objects would make it clearer where to position the player as well.
I've never played a 3D falling object game, so this was a cool idea
This being your first game, I think you covered a lot of bases. Audio, particles, and 3D controllers are not simple to handle and you've implemented a lot of systems here.
Thaks for the feedback and hosting the Jam!