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Initial Impression:
- The icon can be more exciting to drive players to want to pick up your game
Core Mechanics Feedback:
- The keypress timing seems on point and fair
- However,  some combination of keypresses might be too hard for a play tester
- Good music choice
Flow/Clarity:
- The clarity of what I should do is great! Visual effects such as "Good" "Perfect" communicate clearly what I am supposed to do
- It took me around 15 seconds to realize what I was supposed to do, a low effort way to improve flow might be using the tactics used by It Takes Two to introduce minigame rules.  For example, check out timestamp: 16:29

Immersion/Engagement:
- Random time where no arrows show up disrupt the immersion.  Games of similar genre seemed to have a steady pace of arrow outputs
UI/UX:
- Multiplier and score can be made more noticeable without detracting eyesight from gameplay
Overall Impression:   
- Good improvement, most people and I will not be able to do what you have been doing 5 weeks into Unity.  Keep up the progress!

Good work! The DDR vibe really pops here. I'm seeing a lot of new techniques at play and it's great to see you experiment with new genres.

From the group, the feedback was to adjust the control scheme and to sync the music to the beats. For control mapping Valorie noted that there was an alternative control scheme where ZXNM were used for the arrows. That allowed each finger to line up with the arrows and you can use both hands to play. 

It's great you spent time practicing making your own art. I can see a unique start to emerge in your work... continue to practice it and see where it goes!