A downloadable game

CONCEPT:

A turn-based DJ battle rhythm game with 2-bit pixel characters and environment. 

WHAT WENT WRONG:

I was attempting to try to create a turn-based rhythm game but it ended up being a "rhythm" game with 2-bit pixel background. I did not get to implement turn-based rhythm battle mechanics. I also did not get to any character animations. The rhythm mechanics don't seem to match up well with the arrows. You have to click ahead of the block instead of in the middle to get a Perfect. I don't think the score is adding up correctly either. 

WHAT WENT RIGHT:

I got some practice creating pixel art in Aesprite and Photoshop. I like the original DJ characters I created 2-Bit and DJ Not 2-Bit. It looks pretty cool. I like the way I set up the scene with the 2D sprites. It's like a hip-hop Paper Mario. 

WHAT I LEARNED:

I learned a little about creating a rhythm game using a tutorial on YouTube from Gamesplusjames. I learned how to create some basic pixel art using Photoshop and Aesprite. I used my original audio and tried to sync it up with the rhythm game mechanics. 

WHAT I PLAN TO LEARN NEXT WEEK:

I plan to create a PowerPoint presentation in Unity. 

Kind regards, 

SkyKatchr

Download

Download
2BITDJ.zip 63 MB

Install instructions

Download on Windows PC. Use the arrow keys. Hit any arrow key to start the game and play the music. 

Comments

Log in with itch.io to leave a comment.


Initial Impression:
- The icon can be more exciting to drive players to want to pick up your game
Core Mechanics Feedback:
- The keypress timing seems on point and fair
- However,  some combination of keypresses might be too hard for a play tester
- Good music choice
Flow/Clarity:
- The clarity of what I should do is great! Visual effects such as "Good" "Perfect" communicate clearly what I am supposed to do
- It took me around 15 seconds to realize what I was supposed to do, a low effort way to improve flow might be using the tactics used by It Takes Two to introduce minigame rules.  For example, check out timestamp: 16:29

Immersion/Engagement:
- Random time where no arrows show up disrupt the immersion.  Games of similar genre seemed to have a steady pace of arrow outputs
UI/UX:
- Multiplier and score can be made more noticeable without detracting eyesight from gameplay
Overall Impression:   
- Good improvement, most people and I will not be able to do what you have been doing 5 weeks into Unity.  Keep up the progress!

Good work! The DDR vibe really pops here. I'm seeing a lot of new techniques at play and it's great to see you experiment with new genres.

From the group, the feedback was to adjust the control scheme and to sync the music to the beats. For control mapping Valorie noted that there was an alternative control scheme where ZXNM were used for the arrows. That allowed each finger to line up with the arrows and you can use both hands to play. 

It's great you spent time practicing making your own art. I can see a unique start to emerge in your work... continue to practice it and see where it goes!